The included wonders are not guaranteed to show up in the game, but rather are a part of the wonder pool that will be then randomly selected. With the August 2020 Update, players can now choose to include or exclude certain natural wonders when setting up the game. Many impassable wonders also grant units a one-time bonus, such as a free Promotion. The tiles where bonuses stack are very valuable and a prime candidate for tile improvements. Bonuses act on both land and water tiles, and in the case of multi-tiled Wonder, they stack for each adjacent tile - see diagram for a visual explanation. Their bonuses affect adjacent tiles, providing all sorts of extra yields (not only Food and Production, but often Culture, Science, or Faith) to their surroundings. Most impassable wonders are modified forms of impassable terrain such as mountains and rock formations. Passable wonder tiles share some traits with terrain: Marsh wonders (such as Pantanal and Ubsunur Hollow) have a higher Movement cost, and some Lake wonders (such as Crater Lake) provide fresh water to adjacent tiles. Passable wonders are usually modified forms of ordinary terrain features that provide extra Culture, Science, Gold, or Faith in addition to the normal yields from a tile of their type. And of course, passable wonder tiles can be worked by the citizens of a nearby city, while impassable ones cannot.Īn illustration of how adjacency bonuses stack with Mount Roraima. Generally speaking, passable wonders provide bonuses to the wonder tiles themselves, while impassable wonders provide bonuses to the surrounding landscape. Natural wonders can be broadly categorized into "passable" and "impassable" wonders (depending on whether or not units can move on the wonder tiles). They also net a major adjacency bonus to Holy Sites. ![]() All natural wonders provide +2 Appeal to adjacent tiles, which makes them ideal spots for Neighborhoods and National Parks. Natural wonder tiles cannot be improved, nor can the player construct districts or wonders on them. Though each natural wonder is unique, all wonders have a few things in common. They will always spawn at least 8 hexes apart. The number of natural wonders in a game ranges from 2 to 7 depending on map size (equal to the number of continents plus one). If the Secret Societies game mode is enabled, finding a natural wonder has a chance to unlock the Hermetic Order Secret Society. Also, in Rise and Fall discovering a wonder is a Historic Moment worth 1 Era Score (3 if you're the first civilization in the world to discover it). Torres del Paine is not considered a Mountain in-game.ĭiscovering natural wonders is a valuable experience for recon units: they earn XP for doing so. Mount Everest and Mount Kilimanjaro are considered mountains, and provide adjacency bonuses to Campus and Holy Site districts, while Eyjafjallajökull and Torres del Paine are not, despite being described as mountains in their introductory quotes. For instance, all mountainous wonders are impassable, but they are not treated as Mountain tiles unless specified otherwise in their in-game notes. Though many natural wonders have similar properties to their ordinary terrain counterparts, this is not always the case. They may generally be found in terrain that is similar to their real-life environment: stand-alone wonders are usually situated in open regions of a suitable type (e.g., Uluru is always circled by Desert tiles), and wonders that are part of larger structures tend to be placed in their appropriate surroundings (e.g., Mount Everest is always part of a range of Mountains). ![]() As a result, natural wonders are strategically valuable, and should be played around carefully. Natural wonders are relatively uncommon, and are scattered randomly around the map.
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